This week, we'll be re-thinking those plane tickets to...
People/Characters: Rock star game programmer Allegra Gellar and marketing trainee Ted Pikul. Two thrilling career pairings.
What Makes it Unique: Bioports, existential crises, guns made out of bones, Jennifer Jason Leigh. Oh, and the fact that you can never quite tell what's real and what isn't.
Reason: eXistenZ is one of my favorite David Cronenberg films, which is saying a lot considering David Cronenberg is one of my favorite filmmakers working today. I think the incredibly weird little world Cronenberg constructed is a bit too much for people to handle, so it's kind of relegated to being just another strange Cronenbergian experiment, but I dig the hell out of it. That said, I don't want to revisit the actual story of eXistenZ. I think it ends right where it should.
I would, however, like to revisit the world of eXistenZ. Not the game world, but the real world; the world where it's normal for things like eXistenZ to exist. I want to know what other kind of abnormal conceits (like bioports) are completely normal in that land. I have no guesses as to what those would entail, but it's fun to wonder that if something as freakydeaky as a game like eXistenZ is in all actuality pretty common place, what does the truly taboo stuff in a world like that look like?