The smash-hit Xbox 360 game Gears of War, which was optioned by New Line Cinema for a film adaptation back in 2007, is ostensibly known for two things: 1) you can cut other players - most of whom are going to be pimply faced, high-pitch voiced tweenagers who are all-too-eager to hump your digital corpse - in half with a chainsaw, creating in the process a glorious fountain of blood and revenge, and 2) you play the key savior of an entire planet in the midst of its death throes at the 'hands' of an alien race called the Locust. Both of those things can quite easily be referred to, at least by gamer standards, as epic, and yet that's not what one of the film's producers, wants to bring to the big screen.
In an interview with MakingOf (found via IGN), Wyck Godfrey revealed that he's been developing the project with Live Free or Die Hard director Len Wiseman, but they're having some difficulties in cracking the transition.
"The hard part is to make it into something that doesn't feel like a world torn asunder and people just in battle. I think we really want to focus on the idea of a world that's running well and then it's Emergence Day. Kind of make it impactful and immediate and like what those 48 hours are as people survive Emergence Day. It's more like Cloverfield or something like that because trying to tell the epic story of an alien planet that's living in a horrific environment just feels like the wrong mood right now."
Now, I'll confess that I'm not a die hard fan of the franchise, but that kind of seems like exactly the kind of mood you'd want to strike. Gamers are going to see it no matter what, but you should at least stick to the framework of the game (which is basically saving what little there is left of an alien world humans have colonized) instead of turning its giant boss battles into a series of Cloverfield-esque monsters to gun down.
I suppose it's possible that Godfrey was actually referring to the EPIC story, EPIC being the creators of the game, hinting that they want to tell the 'Emergence Day' beginning of the story and not the aftermath (as seen in their original story), but it comes off more as an adjective than the title of a company. Chris Morgan, who wrote the box office friendly scripts for Fast & Furious and Wanted, wrote an initial draft of the screenplay, which is now being reworked by Breach writer and director Billy Ray, so it's going to be some time before fans get to see Marcus Fenix on the big screen. Let's just hope that when he arrives, he gets the epic, alien-planet treatment he deserves - and fans want to see - and not some pared down Cloverfield clone just because the game also has its impressive share of city-stompers to deal with.
Oh, and since it's so well done (and arrived before the over-use of "Mad World") and captures the scope of the game quite well, I've included one of the original Gears of War trailers below.