Bioshock was a hugely successful game, winning numerous awards and making a movie inevitable. And Take-Two Interactive, Bioshock's publisher, is so determined to see it onscreen that they structured the deal to make Halo like failure impossible.
The story centers on a pilot who crashes underwater at the gates of a Art-Deco themed city called Rapture. It is a utopia gone wrong, a city based on the principles of Ayn Rand, where idealism has died along with many of the city's inhabitants. The city is now populated with genetic experiments gone awry, and the pilot is forced to confront alongside issues of morality and free will.
Verbinski's a fan of the game, and obviously eager to do it justice. "I think the whole utopia-gone-wrong story that's cleverly unveiled to players is just brimming with cinematic potential. Of all the games I've played, this is one that I felt has a really strong narrative." He's particularly fond of the graphics and art deco design -- and it was Rapture's freaky characters, particularly the mechanical Big Daddys, protectors of the genetically mutated Little Sisters, that inspired him to see the game as a film.
I apologize if all the above is coming off a bit stodgy -- I will lose some geek cred here, but I haven't played a video game since Tomb Raider Chronicles. It wasn't for lack of trying, I was just too poor to afford any of the consoles and none of my friends wanted to share. So whenever a game based movie like Bioshock comes along, I am utterly clueless. However, the screen caps I have seen look fantastically creepy, the website is chilling, and I have much faith in Verbinski. Anyone who can turn a Disney ride into a damn fun movie has my vote to direct nearly anything. If you're a fan of the game, please share the gory details, and what you think about its movie prospects. And pity me for not getting to play it.